auto smooth the spline when you drag a knot, this will recalc the knot control points if you have changed any. Made changes for full compatibility with Unity.3 Added beta option to MegaWrap to use the MegaNormal recalculate option to preserve smoothing groups. Added in the Mega Mesh Page component. Car model kindly provided by m MegaFiers Update There is a new version of MegaFiers in the AssetStore and on our webstore, since the last update post here we have added a few features to the spline system and fixed a few small bugs.
The Vector Field source can have any number of Vector Fields loaded so you can do animation of flows if required, or just easily swap the flow field being used to change the look and flow of your scene. Andrew Shaver, Thtre St-Denis) / Hairspray de Marc Shaiman, Thomas Meehan, Mark O'Donnell (m.e.s. Fixed issue where Multi Mat Complex layer would not give correct up values. We have also improved the OSM importer to allow you to select which layers to import and we also added a new demo scene to show how MegaShape splines can be used to control Rigid Body objects, in this case a car driving around. Conform now works in the Multi Mat Complex layer. Mani Soleymanlou, Orange noye) / Les Voisins de Claude Meunier et Louis Saa (m.e.s. MegaFlow now fully compatible with Unity.5 Legacy particle system removed for Unity.5 MegaShapes lite changes applied to MegaFlow. Serge Denoncourt) Benot McGinnis marcel-grard thtre Silence en coulisses! Sbastien Dodge, Thtre de la Pacotille cinma Pour vrai de Mara Jolly / Sigismond sans image dAlbric Aurtenche / Boris sans Batrice de Denis Ct tlvision Les Boucardises de kotv / Boomerang de Charles-Olivier Michaud / Ces gars-l de Simon-Olivier Fecteau / Les Bobos. Changed Clone Spline so position of layer is not linked to spline position, no need to duplicate the spline if used multiple times.